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- Path: spacenns.space.honeywell.com!usenet
- From: bjheyboer@space.honeywell.com (Brian Heyboer)
- Newsgroups: comp.sys.cbm
- Subject: Re: Anyone Remember Habitat? (It became CLUB CARIBE)
- Date: 18 Jan 1996 18:05:28 GMT
- Organization: Honeywell Space Systems
- Distribution: world
- Message-ID: <4dm258$1e1@spacenns.space.honeywell.com>
- References: <4da6ui$3lj@frodo.smartlink.net> <4dceni$qko@news.accessorl.net>
- NNTP-Posting-Host: bjheyboer.space.honeywell.com
-
- In article <4dceni$qko@news.accessorl.net> outasync@eola.ao.net (OutaSync)
- writes:
- >The Nameless One (hopkins@smartlink.net) wrote:
- >:
- >: Habitat eventually evolved into Club Caribe, a Virtual Tropical Island
- >: (to use today's terminology).
-
-
- >Club Caribe was amazing. I too couldn't spend much time on because of
- >the cost. If you was a little more info on what Habitat finally became
- >check out http://www.communities.com. They have a little tribute to Club
- >Caribe.
-
- Habitat did exist, but didn't hake it past beta test. Was anyone else in the
- Habitat beta test group? I used the name "Laser Gyro" in it. Still have my
- Habitat manual, program disks, and even some data dump (for debugging) disks.
- Maybe they'll be a collectors' item some day.
-
- Habitat became Club Caribe for a number of reasons. Even with the small number
- of beta testers, it was clear that the vision Lucasfilms had of Habitat just
- would not work. Frankly, it was BORING (the idea was great and doing it with
- the assets they had was amazing; it was the implementation that suffered), and
- adding enough to make it nonboring and suitable for the entire Q-link
- population would have been a MASSIVE undertaking. Granted, the beta-test
- community was small, but there is just so much treasure hunting and such you
- can do and the graphics made the conversations with others go too slow for my
- taste. To make things more interresting, some users became bandits and
- assassins. Yes, we had WEAPONS in Habitat and you could use them against other
- inhabitants as well as against the "monsters" they were supposed to be used
- against (except in the "weapons-free-zones", an afterthought added when the
- "wild west" atmosphere started to emerge) This was a far cry from the "virtual
- Club Med" that was Club Caribe (which was also boring, IMHO, but at least it
- didn't pretend to not be). When you "died", you came back to life, but you
- lost your money and posessions -- which tended to make people angry. At least
- at first, testers were given hours to use in testing, and they still got upset
- when killed -- you can imagine what people who had PAID for the time would
- think when their "hard earned" posessions were gone because another user
- thought it's be fun to shoot them.
-
- So, the atmosphere was changed to one of a vacation spot and the size of the
- community was severly scaled down -- Habitat dies and from the ashes arose Club
- Caribe.
-
-